Updates v1.4 - minor fixes
Random Draw Tool » Devlog
Minor updates for v1.4 that's more internal and me just cleaning up the code a bit:
- Updated the Insert Tab code to the latest provided at https://github.com/kou-yeung/WebGLInput. Originally I edited his code to allow this functionality. After my requests, he updated his code to add what I made (Thank you kou!!). I deleted my code and updated to his latest version since his way of adding what I wanted was better and more stable. For end users, you shouldn't notice a difference.
- Auto-saving in WebGL: I noticed that the deck input data doesn't save all the time. Apparently, WebGL doesn't call the function I use to save the data which triggers when the application exits. I added some code so that while you are typing in the deck window, it saves the data every 1sec.
- Simulation Buttons Interactibility: Changed how some buttons are interactable when the simulation is running. You shouldn't notice the difference. I just made the code better for me.
- Deck Input Interactables disabled during simulation: I set that the Deck Input Interactables are disabled during a running simulation just to make the problem more intuitive in the UI.
- Trying out Unity Analytics: I turned on Unity Analytics. I just want to see how it works.
Random Draw Tool
Tool to simulate a custom deck of cards.
Status | In development |
Category | Tool |
Author | nicanorrr |
Genre | Card Game |
Tags | Game Design, game-design-tool, Tabletop |
Languages | English |
More posts
- Updates v1.3May 17, 2020
- Random Remove Module added with v1.2May 14, 2020
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